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HOW TO BLUR A FACE IN PAINT UPDATE
Use this button to update the 3D Paint texture if it has been modified in some other paint package (for example, Paint Effects). If this happens, the painted texture will be assigned to any new objects you create in your scene.Ĭlick the Save Textures button at any time to save the texture. Be sure to assign a new shader before painting your object, otherwise you will modify the default shader.Also, the brush outline displays an X across it when you move the brush over the surface to indicate that you are unable to paint on it. If you have not previously painted or assigned file textures to the selected surfaces, a warning displays in the Command Feedback line that some surfaces have no file texture assigned to the current attribute.Select Static to keep the clone source stationary. Select Dynamic to move the clone source (the area the paint is sampled from) as you move the destination brush. The set Opacity values apply to the paint color.
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There is no blending between the paint color and the base color. The base color is mixed with the paint color to represent the lightness or darkness of the original color. Patterns or colors overlay the existing pixels while preserving the highlights and shadows of the base color. Multiplies the colors, depending on the base color. Screening with black leaves the color unchanged. The resulting color is always a lighter color. Multiplies the inverse of the paint and base colors. When you’re painting with a color other than black or white, each overlapping stroke produces progressively darker colors. Multiplying any color with white (value of 1) leaves the color unchanged. Multiplying any color with black (value of 0) produces black. The resulting color is always a darker color. Multiplies the base color by the paint color. Replaces pixels lighter than the paint color, and leaves pixels darker that the paint color unchanged. Uses the base or paint color, whichever is darker, as the resulting color. Replaces pixels darker than the paint color, and leaves pixels lighter than the paint color unchanged. Uses the base or paint color, whichever is lighter, as the resulting color. Paints each pixel to make it the resulting color. You can select from 40 predefined brushes in your mayapath/brushShapes or mayapath/Maya/Contents/brushShapes (Mac OS X) directory, including the following four common ones. Artisan profiles are defined by grayscale images. Select which Artisan brush profile to use when the Paint Operations is Paint, Erase, or Clone. This setting corresponds with the Paint Effects Brush Width setting, which defines the width of the brush in Maya working units. Width (PFX)ĭisplays when a Paint Effects brush is selected. This scales the paint effect uniformly so you can paint the same effect, but in different sizes. This setting corresponds with the Paint Effects Global Scale setting, which adjusts the brush attribute values by a common factor. Scale (PFX)ĭisplays when a Paint Effects brush is selected. If you are not using a stylus, this setting is not used. If you are using a stylus, set the lowest or smallest possible radius for the brush when pressure is applied to the stylus. Radius (L) (Artisan)ĭisplays when an Artisan brush is selected. If you are not using a stylus, this setting defines the radius for the brush. No matter how hard you press the stylus, the brush radius will not exceed this radius. If you are using a stylus and have Radius or Both selected for the Pressure map, set the upper or maximum possible radius for the brush. Displays when an Artisan brush is selected.